We’ve been playing The Company of Myself and Dys4ia in today’s Games Club at work, run by Tomas Rawlings. This sparked off a conversation about experimental/art games (which I’m not going to try and define here, I think you’ll get the gist) and some really great examples were mentioned. I thought it would be useful to collate these somewhere, not least because every time this subject comes up I have to try and dig up the examples I dimly remember to send people links, “oh it’s this game about suicide or something by an, um, Daniel someone, I’ll go look it up”.
- Everyday the Same Dream by Molleindustria, “a slightly existential riff on the theme of alienation and refusal of labor. “. Or anything by Molleindustria, in fact.
- The Killer by Game Trekking. About the Killing Fields of Cambodia.
- The work of Pippin Barr. E.g. Let’s Play: Ancient Greek Punishment
- The Company of Myself. About loneliness.
- Dys4ia on having a sex change.
- The work of Jason Rohrer. E.g. Passage, a “a sweet memento mori game”
- Average Shoveller by Carlo Zanni, ” you have to shovel pumping news from your head saving your life from a news overload”.
- Various games by Michael Molinari, or Bean. E.g. Together
- Today I Die (a “poem game”) and others from Daniel Benmergui.
- About 300 examples from MolyJam.
- The Majesty of Colours “a pixel-horror game that puts the player behind the tentacles of a titanic, writhing sea creature”.
- The Black Forest, “the game equivalent of a webcomic”.
- Facade, a “on-act interactive drama”, trailer here.
- Phil asks “Does ‘Don’t Shit your pants‘ count?”, you be the judge of that
- Platform. (“No reward – funny ending”)
- Proteus. “a game of pure exploration and discovery… with a reactive ambient soundtrack”
Anyone got more good or interesting examples I can add to the list?